Are you curious about the whimsical 5e Wild Magic Table? Look no further! This article dives into its key features, the unpredictable Wild Magic Table Surge, the intriguing Tides of Chaos, the helpful Bend Luck, and the powerful Spell Bombardment.
Whether you’re a seasoned player or new to the game, understanding these elements will enhance your gameplay and bring a breath of fresh excitement to your adventures. Let’s explore this captivating aspect of Dungeons & Dragons together!
Understanding 5e Wild Magic Table
Ever wondered what makes the 5e Wild Magic Table so exciting? This table adds an unpredictable element to your game, making every spell cast a unique experience. Dive in to discover the key features, the thrilling concept of Wild Magic Table Surge, and much more.
d100 | Effect | Duration | Features |
---|---|---|---|
01 | Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. | 1 minute | minute, each, for |
02 | For the next minute, you can see any invisible creature if you have line of sight to it. | 1 minute | line, of, sight |
03 | A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. | 1 minute | modron, by, controlled |
04 | You cast Fireball as a 3rd-level spell centered on yourself. | Instant | yourself., on, spell |
05 | You cast Magic Missile as a 5th-level spell. | Instant | 5th-level, spell., a |
06 | Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. | Permanent | roll, height, odd, even, grow. |
07 | You cast Confusion centered on yourself. | Instant | on, Confusion, casting |
08 | For the next minute, you gain 10 +7 AC. | 1 minute | next, +7, 10 |
09 | You cast Geas on yourself. | 30 days | casting, Geas, on |
10 | You cast Gust of Wind. | Instant | casting, Gust, Wind |
11 | You gain resistance to all damage for the next minute. | 1 minute | next, all, damage, resistance |
12 | Your hair falls out but grows back within 24 hours. | 24 hours | falls, grows, 24, hair |
13 | You cast Mirror Image. | Instant | casting, Mirror, Image |
14 | You cast Fly on a random creature within 60 feet of you. | Instant | random, Fly, creature |
15 | You regain hit points equal to your sorcerer level. | Instant | points, regain, level |
16 | For the next minute, you regain 5 hit points at the start of each of your turns. | 1 minute | regain, 5, each |
17 | You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. | Until you sneeze | sneeze, remains, feathers |
18 | You cast Grease centered on yourself. | Instant | on, self, Grease |
19 | Creatures within 30 feet of you gain vulnerability to piercing damage for the next minute. | 1 minute | next, piercing, within |
20 | You can teleport up to 60 feet to an unoccupied space you can see. | Instant | can, up, see |
21 | You cast Fog Cloud centered on yourself. | Instant | on, casting, self |
22 | You gain the ability to speak one additional language of your choice for the next hour. | 1 hour | additional, ability, one |
23 | Your skin turns a vibrant shade of blue. A Remove Curse spell can end this effect. | Permanent | shade, vibrant, turning |
24 | An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks. | 1 minute | Wisdom, eye, next |
25 | You cast Darkness centered on yourself. | Instant | Darkness, on, self |
26 | For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action. | 1 minute | next, spells, casting |
27 | You regain 2d10 hit points. | Instant | regain, points, 2d10 |
28 | You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell’s duration. | Duration of spell | Polymorph, saving, yourself |
29 | Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute. | 1 minute | butterflies, next, flower |
30 | You can take one additional action immediately. | Instant | take, immediately, one |
31 | Each creature within 30 feet of you takes 1d10 necrotic damage. | Instant | necrotic, Each, creature |
32 | You gain resistance to all damage for the next minute. | 1 minute | next, resistance, all |
33 | Your voice booms three times louder than normal for the next minute. | 1 minute | minute, normal, louder |
34 | You cast Call Lightning. | Instant | Call, Lightning, casting |
35 | You are frightened by the nearest creature until the end of your next turn. | Until end of turn | nearest, frightened, turn |
36 | You cast Levitate on yourself. | Instant | Levitate, casting, yourself |
37 | A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later. | 1 minute | unicorn, space, 1 |
38 | You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth. | 1 minute | pink, float, out |
39 | A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile. | 1 minute | near, spectral, immunity |
40 | You cast Thunderwave centered on yourself. | Instant | Thunderwave, casting, yourself |
41 | You regain your lowest-level expended spell slot. | Instant | regain, lowest-level, expended |
42 | You can breathe fire. This fire breath is a 15-foot cone dealing 4d6 fire damage (Dexterity save for half). | 1 hour | half), breathe, 15-foot |
43 | You cast Fog Cloud centered on yourself. | Instant | casting, self, on |
44 | You become invisible for the next minute. During that time, other creatures can’t hear you. The invisibility ends if you attack or cast a spell. | 1 minute | time, invisible, attack |
45 | If you die within the next minute, you immediately come back to life as if by the Reincarnate spell. | 1 minute | spell., Reincarnate, next |
46 | Your size increases by one size category for the next minute. | 1 minute | size, category, increases |
47 | You cast Lightning Bolt as a 3rd-level spell. | Instant | casting, spell., a |
48 | You cast Create Food and Water. | Instant | Create, casting, Water |
49 | You cast Invisibility on yourself. | Instant | self, Invisibility, casting |
50 | You cast Fly on yourself. | Instant | casting, Fly, self |
51 | You are immune to being intoxicated by alcohol for the next 5d6 days. | 5d6 days | days., next, being |
52 | You cast Levitate on yourself. | Instant | Levitate, casting, yourself |
53 | Not trusting the magic, you duck just in case. The effect happens after that. | Instant | duck, trusting, happens |
54 | Enchant your natural weapon with the magic of your choice if you have one. Otherwise, this effect has no impact. | 10 minutes | choice, Enchant, weapon |
55 | You can use Misty Step as a bonus action for the next hour, but you must end each teleport in an unoccupied space you see. | 1 hour | unoccupied, Step, Misty |
56 | All coins you are carrying change to the next highest denomination for the next hour. | 1 hour | next, denomination, the |
57 | You cast Mirror Image. | Instant | casting, Mirror, Image |
58 | You cast Cloudkill. | Instant | casting, Cloudkill, |
59 | Creatures within 30 feet of you regain points equal to your sorcerer level. | Instant | sorcerer, points, regain |
60 | You regain your lowest-level expended spell slot. | Instant | lowest-level, expended, regain |
61 | Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. | Permanent | roll, age, odd, even, older. |
62 | All your hair falls out but grows back within 24 hours. | 24 hours | hair, falls, within |
63 | You cast Inflict Wounds as a 3rd-level spell. | Instant | 3rd-level, Inflict, Wounds |
64 | You gain vulnerability to all damage for the next minute. | 1 minute | all, gain, damage |
65 | You regain hit points equal to your sorcerer level. | Instant | regain, points, sorcerer |
66 | You cast Fly on yourself. | Instant | casting, Fly, self |
67 | You become invisible for the next minute. During this time, other creatures can’t see you. The invisibility ends if you attack or cast a spell. | 1 minute | see, invisible, other |
68 | Your size increases by one size category for the next minute. | 1 minute | size, increases, category |
69 | Until your next long rest, your AC is 1 higher than average for your race and class. | Until long rest | race, AC, class |
70 | You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell’s duration. | Duration of spell | spell., yourself, sheep |
71 | You cast Fireball as a 3rd-level spell centered on yourself. | Instant | Fireball, casting, yourself |
72 | You cast Gust of Wind. | Instant | casting, Gust, Wind |
73 | You gain vulnerability to all damage for the next minute. | 1 minute | vulnerability, minute, all |
74 | You cast Call Lightning. | Instant | casting, Lightning, Call |
75 | A gold coin falls from the sky and onto your head. | Instant | falls, head, sky |
76 | You are frightened by the nearest creature until the end of your next turn. | Until end of turn | nearest, turn, frightened |
77 | You gain resistance to all damage for the next minute. | 1 minute | resistance, all, next |
78 | You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth. | 1 minute | try, pink, mouth |
79 | You regain 1d10 hit points. | Instant | regain, points, 1d10 |
80 | You cast Confusion centered on yourself. | Instant | casting, Confusion, yourself |
81 | You regain your lowest-level expended spell slot. | Instant | lowest-level, spell, slot |
82 | You gain the ability to speak one additional language of your choice for the next hour. | 1 hour | ability, language, additional |
83 | Your voice booms three times louder than normal for the next minute. | 1 minute | minute, three, voice |
84 | You cast Darkness centered on yourself. | Instant | Darkness, self, casting |
85 | An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks. | 1 minute | checks, advantage, time |
86 | You cast Levitate on yourself. | Instant | casting, Levitate, yourself |
87 | You regain hit points equal to your sorcerer level. | Instant | regain, level, equal |
88 | You cast Fog Cloud centered on yourself. | Instant | casting, Fog, Cloud |
89 | Each creature within 30 feet of you takes 1d10 necrotic damage. | Instant | necrotic, damage, Each |
90 | A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later. | 1 minute | unicorn, appears, 1 |
91 | You cast Mirror Image. | Instant | Mirror, Image, casting |
92 | You gain vulnerability to all damage for the next minute. | 1 minute | all, next, damage |
93 | You cast Lightning Bolt as a 3rd-level spell. | Instant | Lightning, spell., 3rd-level |
94 | You cast Invisibility on yourself. | Instant | Invisibility, casting, self |
95 | You cast Cloudkill. | Instant | casting, Cloudkill, |
96 | Creatures within 30 feet of you regain points equal to your sorcerer level. | Instant | creatures, level., equal |
97 | You cast Call Lightning. | Instant | Lightning, Call, casting |
98 | Your skin turns a vibrant shade of blue. A Remove Curse spell can end this effect. | Permanent | blue., Remove, vibrant |
99 | You are immune to being intoxicated by alcohol for the next 5d6 days. | 5d6 days | intoxicated, immune, next |
100 | You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell’s duration. | Duration of spell | turn, Polymorph, saving |
Key Features of 5e Wild Magic Table
The 5e Wild Magic Table offers a range of effects that can occur when a spell is cast by a Wild Magic Table Sorcerer. Here are some key features:
- Random Effects: Anything from growing a beard made of feathers to summoning a unicorn.
- Unpredictability: Keeps the game fresh and exciting.
- Rich Role-Playing Opportunities: Adds depth to character interactions.
- Balancing Power: Can both aid and hinder players in unexpected ways.
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5e Wild Magic Table Surge
Wild Magic Table Surge is a core aspect of the Wild Magic Table. When a Wild Magic Table Sorcerer casts a spell, there’s a chance that a random magical effect will occur.
This effect is determined by rolling a d100 and consulting the Wild Magic Table. The outcomes can range from amusing to dangerous, making each spell cast a gamble.
Tides of Chaos
Tides of Chaos is a feature that allows a Wild Magic Table Sorcerer to gain advantage on an attack roll, saving throw, or ability check.
However, using this feature gives the Dungeon Master the option to force a Wild Magic table Surge the next time the sorcerer casts a spell. This mechanic adds another layer of excitement and strategy to gameplay.
Bend Luck
Bend Luck is an ability that allows the Wild Magic Table Sorcerer to twist fate. By using their reaction, they can add or subtract a d4 from another creature’s attack roll, ability check, or saving throw. This can be used to either help an ally or hinder an enemy, making it a versatile tool in the sorcerer’s arsenal.
Spell Bombardment
Spell Bombardment enhances the damage-dealing capability of the Wild Magic Table Sorcerer. When the sorcerer rolls damage for a spell and rolls the highest number possible on any of the dice, they can roll those dice again and add the new roll to the damage.
This ability can significantly increase the potency of their spells, making them even more formidable in combat.
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Conclusion
Navigating the 5e Wild Magic Table can be an exciting and unpredictable experience for any Dungeons & Dragons player.
With its unique features like Wild Magic Table Surge, Tides of Chaos, Bend Luck, and Spell Bombardment, it adds a thrilling layer of spontaneity to the gameplay.
By understanding these elements, players can better prepare for the magical randomness that may unfold. In summary, the 5e Wild Magic Table brings a refreshing twist to the game, ensuring that no two sessions are ever the same.
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