Are you ready to dive into the fascinating world of the Slow Spell in 5e? By reading this, you’ll uncover the ins and outs of this powerful spell.
From understanding its mechanics and duration to grasping its impactful effects on movement and actions, I’ve got you covered. Let’s explore how this spell can give you a strategic edge in your next campaign.
Understanding the Slow Spell in 5e
Exploring the Slow Spell in 5e can open up new strategic possibilities in your game. This spell can be a game-changer, slowing down your foes and giving your party the upper hand. Let’s dive in and uncover the details of this fascinating spell, from its mechanics to its duration and range.
Mechanics of the Slow Spell in 5e
The Slow Spell is a 3rd-level transmutation spell that can significantly hinder your enemies. When you cast this spell, you can target up to six creatures within a 40-foot cube.
Each creature must make a Wisdom saving throw. If they fail, their speed is halved, they take a penalty to their AC and Dexterity saving throws, and they can’t use reactions. Additionally, on their turn, they can either take an action or a bonus action, but not both.
This severely limits their ability to attack or defend effectively, giving your party a strategic edge.
Duration and Components
The Slow Spell has a duration of up to one minute, which can feel like an eternity in combat. It requires concentration, meaning you need to stay focused to maintain its effects. The components needed to cast this spell are verbal, somatic, and material.
The material component is a drop of molasses, which you can easily carry in your spell component pouch. By understanding these components, you can ensure you’re always prepared to cast Slow when the situation demands it.
Range in D&D 5e
In Dungeons & Dragons 5th Edition (D&D 5e), “range” typically refers to the distance from which a spell or attack can be effectively delivered. Spells, weapons, and abilities all have designated ranges, which dictate how far you can be from your target to use the action effectively.
Targeting in D&D 5e
Targeting refers to how you choose the individuals or area to affect with your spell or attack. Spells and abilities can have different targeting requirements or methods, such as targeting a single creature, choosing a point within range to affect an area, or determining all creatures within a line.
Also Read: Elven Accuracy 5e: The Key to Extraordinary Precision
Slow Spell in 5e
Slow allows a caster to alter time for up to 6 creatures of your choice in a 40-foot cube within 120 feet. The affected targets must succeed on a Wisdom saving throw or be affected by the spell.
Table of Range and Targeting: Slow Spell in 5e
Spell / Ability | Cast Time | Range | Targeting | Duration |
---|---|---|---|---|
Slow | 1 action | 120 feet | Up to 6 creatures of your choice in a 40-foot cube | Concentration, up to 1 minute |
Effects of the Slow Spell in 5e
The Slow Spell in 5e can significantly alter the flow of combat, making it a valuable tool for spellcasters. Understanding its effects can help you maximize its potential and turn the tide in your favor.
Let’s dive into how it impacts movement and actions, and how it affects saving throws and attacks.
Movement and Actions
When a creature is affected by the Slow Spell, its movement and actions are drastically limited. Here’s how it works:
- Reduced Speed: The creature’s speed is halved, making it difficult to maneuver around the battlefield.
- Limited Actions: Affected creatures can only take one action or bonus action, not both. This restriction can severely limit their combat effectiveness.
- No Reactions: Creatures under the spell cannot take reactions, leaving them vulnerable to attacks and other actions.
- Spellcasting Restrictions: If the creature attempts to cast a spell, it must roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn.
Impact on Saving Throws and Attacks
The Slow Spell also hampers a creature’s ability to defend and attack effectively. Here’s how:
- Penalties to AC: Affected creatures suffer a -2 penalty to their Armor Class (AC), making them easier to hit.
- Dexterity Saving Throws: They also take a -2 penalty on Dexterity saving throws, reducing their chances of evading area-of-effect spells.
- Attack Limitations: The creature can only make one attack per turn, regardless of its abilities or number of attacks usually allowed.
These effects make the Slow Spell a powerful option for controlling the battlefield and weakening your foes.
Also Read: Shortsword 5e: Mastering This Versatile Weapon in D&D
Conclusion
The Slow Spell in 5e is a powerful tool that can change the course of any battle. By understanding its mechanics, duration, components, range, and effects, you can wield this spell to its fullest potential.
It slows down your opponents, giving you the upper hand by limiting their actions and movements. This strategic advantage can be the difference between victory and defeat.
If you found this guide helpful and want to learn more about other spells and strategies, explore our other blogs! Dive into more tips and tricks to become a master at navigating the world of 5e.